The music catalogued on these pages represent a body of work collected over the years from all assorted genres and styles. Feel free to take a listen, read up on a few descriptive snippets, or even post some feedback on a particular piece.
Styles
Instrumentation
Descriptors
Length
[Flash 9 is required to listen to audio.]
Ever the rivals, the quicklings with their village in the shadow of the massive peaks where the yeti makes his home. With a roar, he makes his descent and the spritely figures mass together to protect their settlement.
[Flash 9 is required to listen to audio.]
A small vignette of a scene between several children and their games. They run by, screaming and laughing, and quickly turn around a corner down the street.
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A demo piece written for a project I ultimately wasn’t hired for, but I liked the music well enough to keep it around. Imagined as the transition from an industrial steampunk city into the wooded glory of the outside world at dawn.
[Flash 9 is required to listen to audio.]
Written to be a showcase of a hybrid style of orchestra enhanced with synths like some bizarre cyborg. This piece was born as a reaction to an earlier tune that attempted the same mood but ultimately failed.
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A collaboration with fellow composer
Scott Cairns for a project demo. Scott wrote the melody, while I orchestrated it out as a bit of a haunting waltz. While the project never fleshed out, I’m especially proud of this part of it.
[Flash 9 is required to listen to audio.]
One movement of an orchestral suite titled Snowflight based on a
painting by Tracy Butler. The figures find their way through the white forest, foot after foot while the threat of pursual lingers always behind them.
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The peoples that lived there were unlike any other: hard-working, honest. When an army appeared on the horizon one morning, it would transform the entire community.
[Flash 9 is required to listen to audio.]
A track written for the PC strategy game The Operational Art of War III, for battles taking place during World War I. I chose the battle of Argonne Forest as an inspiration for framing the music, writing two distinct sections and tying them together.